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PLP is currently testing the next generation of computer visualisation technologies to make visualisations of future glass buildings more accurate. Currently, most visualisations are made with a process of trial and error, and visualisers make an educated guess about how the glass facade of a building will look. This process is relatively inaccurate, given that it has no basis in actual data about either the lighting conditions on the site or the proposed type of glass itself. PLP is working with Eclat Digital Recherche, a French company which produces the Ocean Light Simulator software, and the Spheron-VR Camera, to deliver this accuracy to the firm’s upcoming projects. A special camera records the colour and quality of the lighting at a certain time of day in certain weather conditions on the project site.
This dataset is then fed into the Ocean Light Simulator, providing a highly accurate approximation of real-world lighting conditions. This software allows samples of glass which will be used to clad a building to be scanned in a specialist laboratory. This gives a more accurate, data-based way of understanding how a certain glass will behave in various lighting conditions. The combination of these two techniques, which allow a new accuracy in approximating both the performance and appearance of glass facades, and the lighting conditions in a specific location, mean that PLP can deliver the next generation of glass buildings with the most accurate visualisations possible.